OPAF 3 Event Information

OPERATION ARMOURED FURY 3

March 7th - 9th 2025


Special FX Productions is proud to announce that Operation Armoured Fury is coming back to the Taranaki Airsoft Rangers in March 2025.
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TICKETS ARE LIVE 
TICKET SALES END 14TH FEBUARY

ALL PLAYERS GO INTO THE DRAW
TO WIN THE
ULTIMATE SPECIAL FX PRIZE PACK
VALUED AT $1000

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WHAT TO EXPECT

OPAF IS BACK FOR 2025 WITH ANOTHER
3 DAY JAM-PACKED EVENT
This event is set to be even bigger than the last event!

Attendees will enjoy three days jam-packed full of all things Airsoft.
2025 will see a brand new schedule.
Game play will include both Skirmish and scenario base gaming that will be both night and day time.
On-site retail vendors will be there to keep players stocked up
Both spot and performance prizes to be given away
On-site catered dinner will be available.

AND MUCH MORE

 
 

DIRECT ACTION MISSIONS

Players will have the unique opportunity to purchase "Direct Action Mission" tickets.
These tickets will take a limited amount of players through an immersive experience where they will be trained in how to carry out the mission then receive their mission brief before gearing up and heading out to complete their mission.

 

ARMOURED TANKS 

Fully restored Stuart and Scorpian light Tanks will be operating during the game scenario. Both Tanks feature blank firing main guns and gas fired machine guns.


ARMOURED TROOP CARRIERS

Bren Gun Troop Carriers will be transporting players during the game scenario


BIG GUNS

Players will have the unique opportunity to use a fully operational 40mm Bofar AAA Gun that will utilise the RDX simfire system during the game scenario.

 

HELICOPTER INSERTIONS

A Little Bird helicopter will take players for a breathtaking low level ride over the active Airsoft battle before inserting them into the fray to link up with their team. 


RDX TECHNOLOGIES SIMFIRE SYSTEMS

The team from RDX will be supplying their range of immersive sound simulator systems from their XM203 BOSS unit to their large 20-30mm Simfire Kit.


PROFESSIONAL PYROTECHNICS

The team from Pyro Company Fireworks will be creating custom special effects to create a unique experience for attendees during the game scenario.




 BRAND NEW TECHNOLOGY 
SKIRMESH

 


 

Special FX is bringing brand new technology to large scale outdoor airsoft events.

this interactive system will give all Special FX events the ability to have a legitimate electronic automated points scoring system to find individual, squad and full team results and provide data to show who took out the ultimate win and show how players are performing in real time and after mission playback.

LINK
HOW PLAYERS USE THE SKIRMESH SYSTEM

BRAND NEW FACTIONS

OPAF 3 Will see the introduction of official factions.
players will get the opportunity to pick their team faction when purchasing their ticket.
We know that a lot of clubs, groups and friends will want to band together so get in quick as each faction with have limited numbers.

Who Will You Fight For?

MOUNTAIN RANGER COMPANY
VS
GREY SKY PARATROOPERS

 

KEY PLAYER INFROMATION & FULL SCHEDUAL

PLEASE READ THROUGH ALL INFORMATION

 

THIS EVENT REQUIRES BIO BB’S


This is where all information can be found specific to this event. This page will be updated as new details become available.

When:

Friday 7th March - Sunday 9th March 2024

Event Length:

3 days

Start:

12pm Friday 7th

Where:

Taranaki Airsoft Rangers Inc 
590 Denbigh Road
Midhirst,
Taranaki
https://maps.app.goo.gl/FiFLUvvtPemszquZ7

SIGN AT ENTRANCE

 

Entrance is on the R/H side of the road and marked by the large TAR sign.

once you have entered the driveway, travel all the way down until you are greeted by staff at the entrance to the camping/carpark area. The staff will direct you as to what you need to do.

once you have parked you need to promptly get you airsoft guns and make your way to registration/chrono.


On-Site Facilities:

- Free on-site camping for anyone to use
- Large 20M x 20M marquee that will accommodate all players/staff
- Tables and seating in marquee
- Multiple on-site toilets
- Fresh drinking water will be supplied for all three days 

On-Site Retailers

Multiple retailers will be supplying players with all their needs whilst at the event.

we have the following retailers:

Special FX 

Gunny Tactical

Unlimited Airsoft

Black Rook Creations

OPAF II SCHEDULE

Thursday 6th

9am - 5pm Staff on site to set up facilities 

Players can organise to arrive on this day if pre-arranged with the event co-ordinators.

Friday 7th

9am - 12pm Staff on site

12pm - 3pm Gates open/ Registration

3pm - 4pm safety briefings (mandatory)
Failure to attend safety briefing will void you from attending the Saturday scenario and helicopter flight.

4pm - 5pm Field inspection and orientation 

6pm gates close

 

Saturday 8th

8am - 9:30am Final prep 

10am - 12pm Skirmesh 1 Game / DAM player orientation

12pm - 1pm Lunch

1pm - 3pm Skirmesh 2 Game / DAM Player orientation 

5pm - 6pm On-site catering

7pm - 8pm Mission brief for night game

9pm - 12am Night scenario

12am Game End

Sunday 9st

10am - 12pm Game scenario

12pm - 1pm Lunch

1pm - 3pm Game scenario

4pm - 5pm Prize giving

5pm - 6pm On-site catering

6pm Socialising

 

Monday 10th

9am - 5pm Staff pack down / attendees leaving

 

 

Friday Registration / Safety Brief / Chrono Requirements

ALL player are required to register, chrono and attend all safety briefings. failure to do so will result in you not being able to attend the event.

 

 

IS THERE TEAM SPECIFIC UNIFORMS?
"NO"

There is no specific team uniform's required. you are welcome to wear any uniform and kit you like as teams will be identified using team coloured patches and bands. 

Friday Registration
Your name MUST match the name that you bought the ticket under.

Safety Briefing
Players MUST attend all safety briefing's on Friday that are required of them. Players that purchase a helicopter insertion ticket MUST attend a separate safety briefing that will be conducted by the Mid West Helicopter staff.

Chrono
All guns that players intend to use over the duration of the event MUST comply with the TAR gun performance rules and the Night OP performance rules as below. All guns need a visible colored zip tie to identify its performance class before you entre the field.

Rule Exemption 
All players that are not paid TAR members (players attending from out of region from other clubs or groups) will be exempt from rule 1.3 Probation period.

LIINK TO TAR RULES

Night OP Rules

Chrono
ALL guns must not exceed 1.13 Joules using the players BB weight that they will be using in game.
Players are only to use their guns in Semi only.

Tracer Units
All players are encouraged to use tracer units during the night operation.

Night Vision / Thermal NVG
NVG devises are allowed to be used.

White Light
A weapon mounted white light is mandatory for the night Op. This is for safety and a non negotiable.

This can be as simple as a small torch being tapped to your weapon.

Respawning player / safety officer identification

All players/safety officers are required to have a Red light that must be worn and used as identification. This is so you can be identified as a respawning or non playing person so to minimise issues with players being misidentified and targeted.

Projectile Devices 40mm chalk TAGinn

All projectile devices such as 40mm grenade launchers are permitted.

30 meter minimum engagement distance
5m diameter hit zone

These projectiles are for HARD targets only, and are for "lobbing" and not firing straight at targets.

permitted targets as listed below

  • Stuart Tank
  • Scorpion Tank 
  • Buildings

Smoke Grenades

ONLY Enola Gaye and M18 PCF smoke grenades are permitted.

All smoke grenades are to be used appropriately. DO NOT use smoke grenades in dense scrub or areas that could pose a fire risk. 

Ear Protection

High Db noise canceling ear pro is highly recommended. It is the players responsibility to look after and protect their hearing. 

EAR PLUGS / EARMUFFS ARE NOT PERMITTED

Radio Communication

Radios are highly recommended. Only use channels that are designated to you by the event admin. Keep ALL communication respectful and only use it when it is required.

Players are to follow all admin instructions given over the radio. If players around you do not have a radio when instruction are given, it is the responsibility of the player receiving those instructions to make sure non radio players receive the same information.

 

Safety around vehicles & helicopter

Safe Navigation Around Tanks/Carriers
Players must follow all instructions from Tank safety officer when manoeuvring around the Tank

- Keep 30M forward of main gun is to be observed.
- Keep 2M from sides of tracked vehicles unless instructed elsewise.
- Keep 5M clear from the rear of tracked vehicles.


Safe navigation around Anti-Aircraft gun

Players are to follow the safety officer’s instructions at all times.

- Player that is operating the AA gun must be wearing ear protection.
- All supporting players not operating the gun must keep 10M away from the gun.

Safe navigation around helicopter + Entry and Exit

All “Helicopter passengers” must attend the helicopter safety briefing.
Players are to follow both the pilots and ground crew instructions at all times.
- Both entry and exit of the helicopter is to be made from the right hand side of the helicopter
- NEVER WALK TOWARDS OR WALK AROUND THE REAR OF THE HELICOPTER
- When exiting the helicopter, move away from the helicopter and get clear
- Any players there to support players being inserted by helicopter must keep clear at all times

Game scenario Medic Rule

- Carrying 1 x turnequette on person
- HIT call #1 Team member assistance
- HIT call #2 Bleed Out rule/period 2 minutes
- Non combative/Dead Identification

Each player will be issued a turnequette that they must carry on their person during the game in a secure but accessible pouch.

HIT #1
A player calls “HIT”
That player can then request any TEAM MEMBER to help them apply their turnequette.
The turnequette must be put around the upper arm and secured in place.
Once secured in place, the player can continue on with their mission.

HIT #2 BLEED OUT

If a TEAM MEMBER or MEDIC is unavailable during either situations you will stay in place for a 2 MINUTE BLEEDOUT PERIOD at which point you will find the nearest team held Skirmesh device to respawn.

BLEED OUT/DEAD IDENTIFICATION
A BRIGHT RED RAG needs to be used by all players so they can identify as “bleeding out” or “dead” so to minimise any players been shot.
ASSISTANCE IS OPTIONAL
A player can opt NOT to call for team member or medic assistance if they feel it is not in the best interest of their assisting team members and instead, can stay in place for the 2 minute bleed out period before returning to the closest available respawn point.
LOST TURNEQUETTE
If a player LOSSES their Turnequette whilst on a mission they CANNOT be assisted and will instead have to complete the bleed out period before returning to their squad.
OR
A fellow player if they chose can OFFER their personal turnequette to assist a team member that has lost their turnequette BUT in doing so that player LOSES their ability to be assisted and must instead complete the bleed out period if they are then HIT.
RETURN LOST TURNEQUETTES
If a player FINDS a lost Turnequette but does not know who it belongs to, then they are to RETURN it to their FOB so it can be redistributed at a later time.
a LIMITED number of spare Turnequettes will be available from the FOB but once these are all issued then a player will lose their ability to be assisted if they do not have a Tourniquet on their person.

AVAILABLE MEDICS
A LIMITED number of medics will be available per team.
EACH medic is to be identified with a MEDIC patch that they must wear at all times if they are to assist any player in a medic capacity.



Key player information will be updated on this page so watch out for announcements. 


Tickets are live
Ticket sales finish 14th February
Click the link below


 

More event information will be released soon.......

TAR FIELD MAP